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Open-source modular rigging library for Autodesk Maya, built in Python.

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OpenRig

OpenRig logo featuring


OpenRig is an open-source rigging library for Autodesk Maya. It provides a comprehensive suite of tools and Python modules to streamline the character rigging pipeline, automate repetitive tasks, and create robust, scalable systems.

CC BY-NC-SA 4.0 Documentation


DISCLAIMER

This project is under development.

We have full-time jobs and this is a side project; all development, solutions, and updates will be addressed in our spare time.


FEATURES

  • Modular: A fully flexible system capable of rigging any creature, prop, or element imaginable from bipeds to complex mechanical assets.
  • Flexible: Solutions can be used standalone or composed freely.
  • Scalable: Designed to work in production pipelines of any size.
  • Nodal-base: Simple nodal working system

LICENSE

OpenRig © 2026 by Iván Cuenca Ruiz & Luis de Campos is licensed under Attribution-NonCommercial-ShareAlike 4.0 International.

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

CC BY-NC-SA 4.0


REQUIREMENTS

  • Autodesk Maya 2026+
  • Python 3.11.9+

INSTALLATION

  1. Download the repository.

  2. Rename the folder to OpenRig.

  3. Move the folder to your Maya scripts directory:

    • Windows: C:\Users\<NAME>\Documents\maya\scripts\
    • macOS: /Users/<NAME>/Library/Preferences/Autodesk/maya/scripts/
    • Linux: ~/maya/scripts/
  4. Launch Maya and run the following Python command:

    import OpenRig

CONTRIBUTING

Contributions are welcome! Please feel free to submit a Pull Request or open an issue for bugs and feature requests.


SUPPORT

If you want to support us with our open source development, you can leave a tip here. Thank you!

Support via PayPal

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Open-source modular rigging library for Autodesk Maya, built in Python.

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