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Add metrics documentation for the Godot SDK, covering counters, gauges, and distributions. Follows the same structure as Unity and Unreal metrics docs with GDScript examples. Co-Authored-By: Claude <noreply@anthropic.com>
Metrics are enabled by default, so the setup examples should demonstrate disabling rather than redundantly enabling. Co-Authored-By: Claude <noreply@anthropic.com>
Metrics are enabled by default, so explicitly setting it to true in the before_send_metric example is unnecessary. Co-Authored-By: Claude <noreply@anthropic.com>
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Align code examples with the tested examples from the Godot SDK class reference documentation for consistency. Co-Authored-By: Claude <noreply@anthropic.com>
JoshuaMoelans
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Mar 4, 2026
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LGTM, just one small comment on linking to the list of available Units
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Claude <noreply@anthropic.com>
Co-authored-by: JoshuaMoelans <60878493+JoshuaMoelans@users.noreply.github.com>
Add link to the full list of supported units in the usage section per review feedback. Add Metrics to the Godot landing page Next Steps section. Co-Authored-By: Claude <noreply@anthropic.com>
Move Godot from "Upcoming SDKs" to the Gaming section on the metrics getting-started page and add it to the overview page supported SDKs list. Co-Authored-By: Claude <noreply@anthropic.com>
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JoshuaMoelans
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Mar 4, 2026
Other game engine SDKs list Metrics in a features section, not in Next Steps. The Godot landing page doesn't have a features section so this entry was out of place. Co-Authored-By: Claude <noreply@anthropic.com>
coolguyzone
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Mar 5, 2026
coolguyzone
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coolguyzone
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Thanks for adding, looks good!
mujacica
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Mar 5, 2026
Co-authored-by: Alex Krawiec <alex.krawiec@sentry.io>
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Add metrics documentation for the Godot SDK, covering counters, gauges, distributions, custom attributes, units, and the
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Co-Authored-By: Claude noreply@anthropic.com