stella: Improve starfish collision shape & let it spin#1988
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Previously the starfish projectile sprite was offset slightly from the centre, and the collision shape was inherited from the generic projectile. Zero the positions. Give it a star-shaped collision polygon. Unset lock_rotation so that it can spin when ricocheting off obstacles. I made this change while demonstrating to Justin why the new approach of having separate projectile scenes is worth the trade-off of having more copies of very similar scenes, then decided it is actually worth pushing.
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/stella-improve-starfish-collision-shape-let-it-spin. (This launches the game from the start, not directly at the change(s) in this pull request.) |
manuq
approved these changes
Feb 25, 2026
| mass = 0.3 | ||
| physics_material_override = SubResource("PhysicsMaterial_tbgi4") | ||
| gravity_scale = 0.0 | ||
| lock_rotation = true |
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stella: Improve starfish collision shape & let it spin
Previously the starfish projectile sprite was offset slightly from the
centre, and the collision shape was inherited from the generic
projectile.
Zero the positions. Give it a star-shaped collision polygon. Unset
lock_rotation so that it can spin when ricocheting off obstacles.
I made this change while demonstrating to Justin why the new approach of
having separate projectile scenes is worth the trade-off of having more
copies of very similar scenes, then decided it is actually worth pushing.