Add a new area of Fray's End unlocked by completing the Void quest#1984
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Add a new area of Fray's End unlocked by completing the Void quest#1984
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/add-a-new-area-of-fray-s-end-unlocked-by-completing-the-void-quest. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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To test this:
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wjt
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Feb 25, 2026
| ## Updates [member completed_quests] to include [param quest] if [param | ||
| ## is_completed] is true, or remove [param quest] if [param is_completed] is | ||
| ## false. | ||
| func set_quest_completed_state(quest: Quest, is_completed: bool) -> void: |
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gdlint is sad that this class has so many public methods. It does have a point!
I need this so that a townie's dialogue can check whether a gate has been unlocked.
We want to start making aspects of the game world react to which quests have been completed, but currently the only ways to adjust which quests are marked as having been completed are: - Complete a quest (marking it as completed) - Start a new game (marking all quests as not completed) - Manually edit the save file Add a menu to the pause screen which allows these to be toggled.
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Add a new area of Fray's End unlocked by completing the Void quest
Resolves #1934