Skip to content

Add a new area of Fray's End unlocked by completing the Void quest#1984

Draft
wjt wants to merge 3 commits intomainfrom
wjt/add-a-new-area-of-fray-s-end-unlocked-by-completing-the-void-quest
Draft

Add a new area of Fray's End unlocked by completing the Void quest#1984
wjt wants to merge 3 commits intomainfrom
wjt/add-a-new-area-of-fray-s-end-unlocked-by-completing-the-void-quest

Conversation

@wjt
Copy link
Member

@wjt wjt commented Feb 25, 2026

Add a new area of Fray's End unlocked by completing the Void quest

Resolves #1934

@github-actions
Copy link

Play this branch at https://play.threadbare.game/branches/endlessm/wjt/add-a-new-area-of-fray-s-end-unlocked-by-completing-the-void-quest.

(This launches the game from the start, not directly at the change(s) in this pull request.)

@wjt
Copy link
Member Author

wjt commented Feb 25, 2026

To test this:

## Updates [member completed_quests] to include [param quest] if [param
## is_completed] is true, or remove [param quest] if [param is_completed] is
## false.
func set_quest_completed_state(quest: Quest, is_completed: bool) -> void:
Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

gdlint is sad that this class has so many public methods. It does have a point!

wjt added 3 commits February 25, 2026 13:47
I need this so that a townie's dialogue can check whether a gate has
been unlocked.
We want to start making aspects of the game world react to which quests
have been completed, but currently the only ways to adjust which quests
are marked as having been completed are:

- Complete a quest (marking it as completed)
- Start a new game (marking all quests as not completed)
- Manually edit the save file

Add a menu to the pause screen which allows these to be toggled.
@wjt wjt force-pushed the wjt/add-a-new-area-of-fray-s-end-unlocked-by-completing-the-void-quest branch from 625309e to d058229 Compare February 25, 2026 13:47
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Prototype unlocking a new area based on completed quests

1 participant