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Promote the neblina.tscn from StoryQuest Shadow Journey to the main game. Adapt it to use the Parallax2D node rather than the now deprecated nodes. Document the shader parameters. Just as the clouds shadow overlay effect, add a small script that can randomize the fog. For now just by setting the seed of the noise texture. And expose a button to do it in the editor.
Remove a second unused neblina.tscn scene too. The new fog is tinted by lights, so change its modulate color to a very high value to keep it white in the intro scene. Change the parallax scroll scale to 10x the original value in scenes that have the camera zoomed in (intro, outro). Also deactivate Z index from Dragon in sequence puzzle.
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This is extracted from #1913 |
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Play this branch at https://play.threadbare.game/branches/endlessm/promote-shadow-journey-fog. (This launches the game from the start, not directly at the change(s) in this pull request.) |
wjt
approved these changes
Feb 20, 2026
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Add fog overlay effect
Promote the neblina.tscn from StoryQuest Shadow Journey to the main game.
Adapt it to use the Parallax2D node rather than the now deprecated nodes.
Document the shader parameters.
Just as the clouds shadow overlay effect, add a small script that can
randomize the fog. For now just by setting the seed of the noise
texture. And expose a button to do it in the editor.
Shadow Journey: Use promoted fog scene
Remove a second unused neblina.tscn scene too.
The new fog is tinted by lights, so change its modulate color
to a very high value to keep it white in the intro scene.
Change the parallax scroll scale to 10x the original value
in scenes that have the camera zoomed in (intro, outro).
Also deactivate Z index from Dragon in sequence puzzle.