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dehezhang2/README.md

Hey, welcome to my profile!

My name is Deheng Zhang, I am currently Researcher atINSAIT supervised by Prof. Luc Van Gool and Dr. Danda Paudel. Previously, I finished my MSc at ETH Zürich where I worked on 3D Vision/Graphics research projects in Disney Research (Studio) Zürich overseen by Prof. Dr. Markus Gross and VLG overseen by Prof. Dr. Siyu Tang. Before that, I finished Bachelor's degree at CityU of Hong Kong.

My research lies at the intersection of vision-language modeling, spatial AI, and controllable visual representations. I am particularly interested in developing models that can jointly reason about language and 3D environments, while enabling fine-grained, controllable generation and editing of both 2D and 3D scene representations.


python  pytorch  cpp  cmake  csharp  blender  unity  Java  mongodb  express  React  NodeJS  HTML  CSS  JavaScript  latex  markdown 


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  1. EgoNight EgoNight Public

    EgoNight is the first comprehensive benchmark designed to evaluate egocentric vision understanding in low-light and nighttime conditions—a critical gap in current research.

    Python 17

  2. holo-spot holo-spot Public

    A HoloLens 2 application that enables users (especially amputy people) to control the Boston Dynamics Spot robot’s movement and arm

    ShaderLab 24 1

  3. RISE-SDF RISE-SDF Public

    RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

    Python 24 1

  4. zhangganlin/NICE-SLAM-with-Adaptive-Feature-Grids zhangganlin/NICE-SLAM-with-Adaptive-Feature-Grids Public

    Using adpative feature grid to reduce the memory of NICE-SLAM

    Python 83 4

  5. Point_Based_NeRF_Editing Point_Based_NeRF_Editing Public

    This is a repository containing the code of NeRF editing based on point deformation

    Python 28 1

  6. Kombu Kombu Public

    Physically based renderer based on Nori in C++11

    C++ 3