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3 changes: 3 additions & 0 deletions src/components/missiletubes.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
#pragma once

#include "script/callback.h"
#include "ecs/entity.h"
#include "shipsystem.h"
#include "missileWeaponData.h"
Expand Down Expand Up @@ -44,4 +45,6 @@ class MissileTubes : public ShipSystem {
int storage_max[MW_Count] = {0};

std::vector<MountPoint> mounts;

sp::script::Callback on_launch;
};
1 change: 1 addition & 0 deletions src/script/components.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -601,6 +601,7 @@ void initComponentScriptBindings()
BIND_MEMBER_NAMED(MissileTubes, storage_max[int(MW_EMP)], "max_emp");
BIND_MEMBER_NAMED(MissileTubes, storage[int(MW_HVLI)], "storage_hvli");
BIND_MEMBER_NAMED(MissileTubes, storage_max[int(MW_HVLI)], "max_hvli");
BIND_MEMBER(MissileTubes, on_launch);
BIND_ARRAY(MissileTubes, mounts);
BIND_ARRAY_MEMBER(MissileTubes, mounts, position);
BIND_ARRAY_MEMBER(MissileTubes, mounts, load_time);
Expand Down
5 changes: 5 additions & 0 deletions src/systems/missilesystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@
#include "multiplayer_server.h"
#include "particleEffect.h"
#include "random.h"
#include "menus/luaConsole.h"


MissileSystem::MissileSystem()
Expand Down Expand Up @@ -371,6 +372,10 @@ void MissileSystem::spawnProjectile(sp::ecs::Entity source, MissileTubes::MountP
sfx.sound = mwd.fire_sound;
sfx.volume = 55.0f + 15.0f * category_modifier;
sfx.pitch += random(-0.1f, 0.1f);

auto source_tubes = source.getComponent<MissileTubes>();
if (source_tubes && source_tubes->on_launch)
LuaConsole::checkResult(source_tubes->on_launch.call<void>(source, missile));
}
}

Expand Down
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