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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix: Prevent using the bombardment cannon while switching battle plans Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#2324 opened Feb 19, 2026 by Stubbjax Loading…
bugfix(behavior): Only detonate Bunker Busters if the missile reaches its destination Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Nerf Makes a thing less powerful NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#2321 opened Feb 17, 2026 by Stubbjax Loading…
bugfix: Prevent fallen Angry Mob members respawning at the Barracks after loading a save Bug Something is not working right, typically is user facing Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Saveload Is Saveload/Xfer related ZH Relates to Zero Hour
#2314 opened Feb 16, 2026 by Stubbjax Loading…
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode Audio Is audio related Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB ThisProject The issue was introduced by this project, or this task is specific to this project
#2313 opened Feb 16, 2026 by Caball009 Draft
2 tasks
refactor(netpacket): Simplify raw byte data handling in NetPacket:FillBuffer functions Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2310 opened Feb 15, 2026 by xezon Loading…
bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2309 opened Feb 15, 2026 by Caball009 Draft
2 tasks
refactor(pathfinder): Remove unused function pathDestination Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2308 opened Feb 15, 2026 by Caball009 Loading…
fix(connection): Fix unsafe Player ID usage in ConnectionManager, DisconnectManager Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Security Is security related Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2305 opened Feb 14, 2026 by xezon Loading… Stability fixes
bugfix(audio): Fix particle cannon being inaudible after saveload Audio Is audio related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Saveload Is Saveload/Xfer related ZH Relates to Zero Hour
#2302 opened Feb 13, 2026 by stephanmeesters Loading…
1 task
bugfix: Save victory status to prevent early exits from resulting in defeat in network matches Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2292 opened Feb 11, 2026 by Stubbjax Loading…
feat(input): Use force attack to get the latest building orientation Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2282 opened Feb 9, 2026 by Caball009 Loading…
1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2273 opened Feb 8, 2026 by Mauller Loading…
1 task
bugfix(skirmish): Prevent mismatch in Replay playback by restoring correct game seed after restarting a Skirmish game Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2270 opened Feb 8, 2026 by Caball009 Loading…
1 task done
Major bug fixes
feat(intro): Add short Intro Logo for The Super Hackers team Art Is art related Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2267 opened Feb 7, 2026 by xezon Loading…
2 of 3 tasks
tweak(commandline): Skip intro logo with -quickstart and enable -nologo, -noShellAnim in Release builds Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2266 opened Feb 7, 2026 by xezon Loading…
1 task
bugfix: Battle plans are now transferred to the new owner on capture Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2257 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Multiple battle plans are now always applied correctly Buff Makes a thing more powerful Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#2256 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Occupants killed by their containers now kill their occupants Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2239 opened Feb 2, 2026 by Stubbjax Loading…
fix(headless): Fix use-after-free crash when replay ends in headless mode in debug build Debug Is mostly debug functionality Fix Is fixing something, but is not user facing Gen Relates to Generals ZH Relates to Zero Hour
#2219 opened Jan 29, 2026 by bobtista Loading…
2 tasks done
bugfix: Fix inconsistent mine collision behaviour Buff Makes a thing more powerful Bug Something is not working right, typically is user facing China Affects China faction Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Performance Is a performance concern ZH Relates to Zero Hour
#2208 opened Jan 28, 2026 by Stubbjax Loading…
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