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IvanMurzak/README.md

Ivan Murzak

AI ToolsAI AgentsLLMs.NETUnityGame Dev
GitHub LinkedIn YouTube Twitter Instagram Twitter

AI-focused Software Engineer and open-source maintainer building AI-powered developer tools, AI agents and LLM integrations for real production environments. My work focuses on practical AI adoption: agent tooling, automation, developer productivity, and bridging AI systems with existing C# / .NET and Unity ecosystems.

  • Inventor and creator of MCP Plugin concept and ReflectorNet for .NET
  • Former startup co-founder and creator of the successful game Evil Cogs, with over 5 million installs.

Master's degree in Computer Science, with a deep passion for AI engineering, software engineering and game development.

AI Packages

My AI project and solutions for .NET

Unity Packages

My the most popular packages for Unity Engine


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  1. Unity-MCP Unity-MCP Public

    AI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model Context Protocol (MCP). Chat with AI to generate code, debug errors, and automate game development tasks d…

    C# 938 108

  2. Unity-ImageLoader Unity-ImageLoader Public

    Asynchronous image loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.

    C# 190 23

  3. Unity-Theme Unity-Theme Public

    Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.

    C# 184 10

  4. Unity-Gyroscope-Parallax Unity-Gyroscope-Parallax Public

    A Unity plugin that enables parallax effects based on device gyroscope data. It allows you to create dynamic and immersive experiences by moving UI elements or game objects in response to device or…

    C# 109 8

  5. Unity-Package-Template Unity-Package-Template Public template

    Template Unity Package for OpenUPM and NPMJS. Supports UPM (Unity Package Manager) with versioning.

    C# 91 9

  6. Unity-PlayerPrefsEx Unity-PlayerPrefsEx Public

    Lightweight package with variables, custom data model support and optional encryption. Under the hood it uses the same PlayerPrefs system, but creates flexible wrapper on top.

    C# 45 3