Tokyo-based Freelancer dedicated to bridging the gap between low-level hardware and high-end studio workflows.
Currently I'm working for MikanseiLaboratory.
Flowing(ใตใใผ)ใจใใใพใใ ๆฑไบฌ่ฟ้ใงๆพ้ใป้
ไฟกใใญใใฏใทใงใณๅใใใผใซใใใผใใฆใงใขใฎๅถไฝใ้็บใ่กใฃใฆใใใใชใผใฉใณในใฎใใญใฐใฉใใผใงใใ
็พๅจๆชๅฎๆๆๆ็ฉ็ ็ฉถๆใจใใใณใใฅใใใฃใฎใชใผใใผใป้็บ่
ใจใใฆ็ ็ฉถๆดปๅใซๅพไบใใฆใใพใใ
I have a deep passion for crafting support tools for broadcast productions that stand up to the demands of live studio environments. My current focus includes:
- Embedded Hardwares: Reliable hardware and firmwares including Rust/Embassy, Raspberry Pi/RP2040.
- IP Control: vMix control solutions using HTTP/TCP API.
- Studio Utilities: High-performance and reliable production support tools.
- Full-stack Development: Robust backend systems (Go/Rust) and reactive UIs (React/TypeScript).
My tools have been battle-tested in world-class eSports tournaments and broadcasts.
- vmix-utility
- Trusted by: VALORANT Champions Tour Japan, Apex Legends Global Series, and more.
- gotv-plus-go
- Widely used in CS:GO/CS2 Major tournaments: PGL Major Stockholm/Antwerp, BLAST Major, etc.
- HUD UI Systems
- Designed and operated HUD graphic systems for Apex Legends Global Series), PUBG Mobile Championship, and ProSpi-A.
- 2026: Founded Mikansei Laboratory as a owner.
- 2024-2025: Backend & OSS development at multiple tech companies (Go/Rust/TypeScript).
- 2024: Score aggregation system for Prospi-A Championship.
- 2023: Full-stack development for major game companies (Go/React).
Feel free to reach out for project inquiries or technical discussions! (English / Japanese OK)







