feat: add disk-backed component storage with Bitcask implementation (On Hold due to changes to core arch in cardinal)#884
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TL;DR
Added disk-backed component storage using a Bitcask-style append-only file system, allowing components to be stored on disk instead of memory with configurable compaction and snapshot integration.
What changed?
diskStoreanddiskColumn[T]for Bitcask-style append-only component storage@disksuffix are automatically stored on diskDiskStoragePathandCompactionRatetoWorldOptionswith corresponding environment variablesHow to test?
CARDINAL_DISK_STORAGE_PATHenvironment variable to a directory path@disk(e.g.,match_history@disk)ecs.Set(),ecs.Get(), etc.CARDINAL_COMPACTION_RATEto control how often disk cleanup occursWhy make this change?
This enables storing large or infrequently accessed component data on disk rather than in memory, reducing memory usage for games with substantial persistent data. The Bitcask design provides fast reads/writes while the configurable compaction system manages disk space efficiently. Integration with the existing snapshot system ensures disk components are properly backed up and restored.