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Bitmap.cpp
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111 lines (111 loc) · 3.84 KB
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#include <Windows.h>
#include "resource.h"
#include "Bitmap.h"
#include "Settings.h"
extern HINSTANCE MHInst;
HDC MHBitmap::hdc4=0, MHBitmap::hdc8=0;
HDC MHBitmap::hdc4red=0, MHBitmap::hdc8red=0;
HBITMAP MHBitmap::hbm4=0, MHBitmap::hbm8=0;
HBITMAP MHBitmap::hbm4red=0, MHBitmap::hbm8red=0;
extern HBRUSH red_brush;
extern bool right_button_down;
extern bool left_button_down;
void MHBitmap::Init(HWND hwnd)
{
HDC hdc=GetDC(hwnd);
hdc4=CreateCompatibleDC(hdc);
hdc8=CreateCompatibleDC(hdc);
hdc4red=CreateCompatibleDC(hdc);
hdc8red=CreateCompatibleDC(hdc);
hbm4=LoadBitmap(MHInst,MAKEINTRESOURCE(IDB_BITMAP4));
hbm8=LoadBitmap(MHInst,MAKEINTRESOURCE(IDB_BITMAP8));
hbm4red=LoadBitmap(MHInst,MAKEINTRESOURCE(IDB_BITMAP4RED));
hbm8red=LoadBitmap(MHInst,MAKEINTRESOURCE(IDB_BITMAP8RED));
SelectObject(hdc4,hbm4);
SelectObject(hdc8,hbm8);
SelectObject(hdc4red,hbm4red);
SelectObject(hdc8red,hbm8red);
}
void MHBitmap::Halt()
{
DeleteDC(hdc8);
DeleteDC(hdc4);
DeleteDC(hdc8red);
DeleteDC(hdc4red);
if(hbm4) DeleteObject(hbm4);
if(hbm8) DeleteObject(hbm8);
if(hbm4red) DeleteObject(hbm4red);
if(hbm8red) DeleteObject(hbm8red);
}
void MHBitmap::OnDraw(HDC hdc,int position)
{
switch(MHSettings::GetNumPositions())
{
case 4:
// Сначала рисует незакрашенный кружочек
BitBlt(hdc,0,0,200,200,hdc4,0,0,SRCCOPY);
// Красные нажатия мыши
if(left_button_down) BitBlt(hdc,0,0,100,100,hdc4red,0,0,SRCCOPY);
if(right_button_down) BitBlt(hdc,100,0,100,100,hdc4red,100,0,SRCCOPY);
switch(position)
{
case 0: // стрелка вверх
BitBlt(hdc,0,0,200,100,hdc4,200,0,SRCCOPY);
if(left_button_down) BitBlt(hdc,0,0,100,100,hdc4red,200,0,SRCCOPY);
if(right_button_down) BitBlt(hdc,100,0,100,100,hdc4red,300,0,SRCCOPY);
break;
case 1: // стрелка вправо
if(right_button_down) BitBlt(hdc,100,0,100,200,hdc4red,100,199,SRCCOPY);
else BitBlt(hdc,100,0,100,200,hdc4,100,199,SRCCOPY);
break;
case 2: // стрелка вниз
BitBlt(hdc,0,100,200,100,hdc4,200,100,SRCCOPY);
break;
case 3: // стрелка влево
if(left_button_down) BitBlt(hdc,0,0,100,200,hdc4red,0,199,SRCCOPY);
else BitBlt(hdc,0,0,100,200,hdc4,0,199,SRCCOPY);
break;
}
break;
case 8:
// Сначала рисует незакрашенный кружочек
BitBlt(hdc,0,0,200,200,hdc8,0,0,SRCCOPY);
// Красные нажатия мыши
if(left_button_down) BitBlt(hdc,0,0,100,100,hdc8red,0,0,SRCCOPY);
if(right_button_down) BitBlt(hdc,100,0,100,100,hdc8red,100,0,SRCCOPY);
switch(position)
{
case 0: // стрелка вверх
BitBlt(hdc,0,0,200,100,hdc8,200,0,SRCCOPY);
if(left_button_down) BitBlt(hdc,0,0,100,100,hdc8red,200,0,SRCCOPY);
if(right_button_down) BitBlt(hdc,100,0,100,100,hdc8red,300,0,SRCCOPY);
break;
case 2: // стрелка вправо
if(right_button_down) BitBlt(hdc,100,0,100,200,hdc8red,100,200,SRCCOPY);
else BitBlt(hdc,100,0,100,200,hdc8,100,200,SRCCOPY);
break;
case 4: // стрелка вниз
BitBlt(hdc,0,100,200,100,hdc8,200,100,SRCCOPY);
break;
case 6: // стрелка влево
if(left_button_down) BitBlt(hdc,0,0,100,200,hdc8red,0,200,SRCCOPY);
else BitBlt(hdc,0,0,100,200,hdc8,0,200,SRCCOPY);
break;
case 1: // стрелка вверх-вправо
if(right_button_down) BitBlt(hdc,100,0,100,100,hdc8red,300,201,SRCCOPY);
else BitBlt(hdc,100,0,100,100,hdc8,300,201,SRCCOPY);
break;
case 3: // стрелка вниз-вправо
BitBlt(hdc,100,100,100,100,hdc8,300,301,SRCCOPY);
break;
case 5: // стрелка вниз-влево
BitBlt(hdc,0,100,100,100,hdc8,200,301,SRCCOPY);
break;
case 7: // стрелка вверх-влево
if(left_button_down) BitBlt(hdc,0,0,100,100,hdc8red,200,201,SRCCOPY);
else BitBlt(hdc,0,0,100,100,hdc8,200,201,SRCCOPY);
break;
}
break;
}
}