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server.lua
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55 lines (45 loc) · 1.27 KB
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local players = {}
RegisterNetEvent("webmap:updateInfo")
local function prunePlayers()
for player, info in pairs(players) do
if not GetPlayerEndpoint(player) then
players[player] = nil
end
end
end
AddEventHandler("playerDropped", function(reason)
players[source] = nil
end)
AddEventHandler("webmap:updateInfo", function(playerInfo)
players[source] = playerInfo
end)
Citizen.CreateThread(function()
print("Access the live map at: " .. exports.httpmanager:getUrl())
while true do
prunePlayers()
TriggerClientEvent("webmap:updateInfo", -1)
Citizen.Wait(Config.updateInterval)
end
end)
SetHttpHandler(exports.httpmanager:createHttpHandler {
routes = {
["^/info.json$"] = function(req, res, helpers)
local data = {}
data.serverName = GetConvar("sv_projectName", GetConvar("sv_hostname", "Server Name"))
data.players = players
if Config.displayWeather then
data.time = exports.weathersync:getTime()
data.weather = exports.weathersync:getWeather()
data.wind = exports.weathersync:getWind()
data.forecast = exports.weathersync:getForecast()
end
res.sendJson(data)
end,
["^/config.json$"] = function(req, res, helpers)
res.sendJson {
gameName = GetConvar("gamename", "gta5"),
displayWeather = Config.displayWeather
}
end
}
})