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ScoreObjects.cpp
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77 lines (69 loc) · 1.04 KB
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#include "ScoreObjects.h"
Score::Score()
{
SetScore(0);
}
void Score::SetScore(const long long int & value)
{
score = value;
}
void Score::IncreaseScore(const long long int & value)
{
score += value;
}
int Score::ReturnScore() const
{
return score;
}
Score::~Score()
{}
bool operator > (const playerData & p1, const playerData & p2)
{
return (p1.score.ReturnScore() > p2.score.ReturnScore() || (p1.score.ReturnScore() == p2.score.ReturnScore() && p1.name > p2.name));
}
void AddData(playerArray & a, const playerData & p)
{
int i = a.size() - 1;
std::vector<playerData>::iterator it = a.begin();
bool stop = false;
//Ordered insertion
if (i == -1)
{
a.push_back(p);
}
else
{
while (!stop)
{
if (i == -1)
{
stop = true;
}
else if (a[i] > p)
{
stop = true;
}
else
{
i--;
}
}
if (i == -1)
{
//Inserts on the top position
a.insert(it, p);
}
else
{
//Inserts on i+1
if (i + 1 != a.size())
{
a.insert(it + i + 1, p);
}
else
{
a.push_back(p);
}
}
}
}