From 92785f3d5eda9e55d288bb430c314592a6023acd Mon Sep 17 00:00:00 2001 From: Will Thompson Date: Wed, 25 Feb 2026 11:35:23 +0000 Subject: [PATCH] StoryQuestProgress: Don't warn if GameState.current_quest is unset This is expected when you are in Fray's End between quests. --- .../story_quest_progress/components/story_quest_progress.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/scenes/ui_elements/story_quest_progress/components/story_quest_progress.gd b/scenes/ui_elements/story_quest_progress/components/story_quest_progress.gd index 8a9291246..8c09d5ec6 100644 --- a/scenes/ui_elements/story_quest_progress/components/story_quest_progress.gd +++ b/scenes/ui_elements/story_quest_progress/components/story_quest_progress.gd @@ -9,7 +9,6 @@ const ITEM_SLOT: PackedScene = preload("uid://1mjm4atk2j6e") func _ready() -> void: if not GameState.current_quest: - push_warning("No current quest") return if GameState.current_quest.threads_to_collect == 0: