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Sample.py
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42 lines (32 loc) · 1.09 KB
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import pygame
import sys
import random
from characters.Character import Character
from characters.NPC import NPC
pygame.init()
clock = pygame.time.Clock()
screen_width = 1920
screen_height = 1080
screen = pygame.display.set_mode((screen_width,screen_height))
background = pygame.image.load('characters/assets/background.png')
pygame.mouse.set_visible(False)
character = Character(picture_path="characters/assets/Character.png")
character_group = pygame.sprite.Group()
character_group.add(character)
npc_group = pygame.sprite.Group()
for target in range(10):
new_npc = NPC(pos_x=random.randrange(0,screen_width), pos_y=random.randrange(0,screen_height), picture_path="characters/assets/npc.png")
npc_group.add(new_npc)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
character.shoot()
pygame.display.flip()
screen.blit(background, (0,0))
npc_group.draw(screen)
character_group.draw(screen)
character_group.update()
clock.tick(60)