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RandomComplex.py
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434 lines (395 loc) · 11.1 KB
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## Generate Random Complex K (for circle packing algorithm)
import random
import bpy
## 1rst Generating Random polygon
##
## Starting by generating point maxima and minima.
## In this method, for n>=3, iteratively start by generating 3 points.
## Iterated point procedures randomly chooses an edge, then with minima,
## and maxima constraints picks a point randomly between edge minima and
## maxima, forming a new edge.
## A limit can be placed on subdivisions such that no further subdivision
## of any newly formed edge can take place without the subdivision
## of any older higher Queue priority edges in the randomization process.
MaxSize = 10
PolygonSize = 20 ## must be 3 or higher
def clockwisewalktest(walk):
## works with nonconvex polygons should be safe
## I believe for the primitive polygon type (3 vertices)
## constructed in this algorithm.
prev = None
samt = 0.0
newwalk = walk[0:len(walk)]
newwalk.append(walk[0])
for vert in newwalk:
if prev == None:
prev = vert
continue
## samt += (vert[0]-prev[0])*(vert[1]+prev[1])
samt += (prev[0]*vert[1]-prev[1]*vert[0])
## if walk.index(vert) == len(walk)-1:
## samt += (walk[0][0] - vert[0])*(walk[0][1]+vert[1])
prev = vert
print('samt: ', samt)
if samt < 0:
print('original walk is clockwise')
return True
else:
print('original walk is counter clockwise')
return False
def polygonwalk(vert,last,target,vedges, walk):
for edge in vedges[vert]:
va, vb = edge
prev = vert
nextv = None
if va == vert:
if vb != last:
walk.append(vb)
if vb != target:
nextv = vb
polygonwalk(nextv,prev,target,vedges,walk)
else:
if va != last:
walk.append(va)
if va != target:
nextv = va
polygonwalk(nextv,prev,target,vedges,walk)
def convextest(v1,v2,v3,v4):
def crossproduct(p1,p2):
return (p1[0]*p2[1] - p1[1]*p2[0])
## assumed v1,v2,v3,v4 are sequentially ordered on the
##polygon walk
## this is cross product comparison
t1 = crossproduct(v1,v2) == crossproduct(v2,v3)
t2 = crossproduct(v3,v4) == crossproduct(v1,v2)
if t1 and t2:
return True
else:
return False
def generateRandomVertex():
return (random.random()*MaxSize, random.random()*MaxSize)
def generateRandomVertexMM(minX,maxX,minY,maxY):
return (random.uniform(minX,maxX),random.uniform(minY,maxY))
def cubicInterpolate (p, x):
return p[1] + 0.5 * x*(p[2] - p[0] + x*(2.0*p[0] - 5.0*p[1] + 4.0*p[2] - p[3] + x*(3.0*(p[1] - p[2]) + p[3] - p[0])))
def distance(a,b):
ax,ay = a
bx,by = b
return ((ax-bx)**2+(ay-by)**2)**.5
def getMinMax(edge):
edgex = edge[0:len(edge)]
edgey = edge[0:len(edge)]
edgex = list(edgex)
edgey = list(edgey)
edgex.sort(key = lambda tup:tup[0])
edgey.sort(key = lambda tup:tup[1])
minx = edgex[0][0]
maxx = edgex[1][0]
miny = edgey[0][1]
maxy = edgey[1][1]
return (minx,maxx,miny,maxy)
def getXScale(minx,maxx):
return 1.0/abs(maxx-minx)
def scale(scale, points):
rpoints = []
for point in points:
rpoints.append((scale*point[0], scale*point[1]))
return rpoints
def translateX(tr, points):
rpoints = []
for point in points:
rpoints.append((tr + point[0], point[1]))
return rpoints
def slope(edge):
a, b = edge
ax,ay = a
bx,by = b
return (by - ay)/(bx - ax)
def midpoint(edge):
a,b = edge
return ((a[0]+b[0])/2,(a[1]+b[1])/2)
def slopenormal(edgeslope):
return - 1/edgeslope
def testdirection(edge1, edge2):
#assumed edge1 = (a,b) and edge2 = (b,c)
# where b intersect edge 1 and 2
a,b = edge1
b,c = edge2
if c > b:
if a > b:
return False
else:
return True
else:
if a > b:
return True
else:
return False
def setRotation(edge, rotheir):
## closest distance to walk pair root determines
## direction of the vector
root = rotheir[edge]
ra, rb = root
rbx, rby = rb
rax, ray = ra
vec = [rbx-rax, rby-ray]
## a,b = edge
## ax,ay = a
## bx,by = b
## ## find which vertex is closest to root a
## dara = distance(a,ra)
## dbra = distance(b,ra)
## if dara < dbra:
## vec = [bx-ax, by-ay]
## else:
## vec = [ax-bx, ay-by]
## 90 degree rotation
print('ab vector: ', vec)
vec = [-vec[1], vec[0]]
print('rotation edge: ', edge)
print('rotation vector: ', vec)
return vec
def getY(point, slope, x):
return slope*(x - point[0]) + point[1]
def getneighborverts(edge,vedges):
a,b = edge
n1 = None
n2 = None
ne1 = None
ne2 = None
for nedge in vedges[a]:
if edge != nedge:
na,nb = nedge
ne1 = nedge
if na == a:
n1 = nb
else:
n1 = na
for nedge in vedges[b]:
if edge != nedge:
na,nb = nedge
ne2 = nedge
if na == b:
n2 = nb
else:
n2 = na
return n1,n2,ne1,ne2
def updateEdges(a,b,edges,dedge,vedges):
edges.append((a,b))
d = distance(a,b)
if d in dedge:
dedge[d].append((a,b))
else:
dedge[d] = [(a,b)]
if a in vedges:
vedges[a].append((a,b))
else:
vedges[a] = [(a,b)]
if b in vedges:
vedges[b].append((a,b))
else:
vedges[b] = [(a,b)]
def updateRotatheir(edge, parent, rotheir):
root = rotheir[parent]
ra, rb = root
a,b = edge
ax,ay = a
bx,by = b
## find which vertex is closest to root a
dara = distance(a,ra)
dbra = distance(b,ra)
if dara < dbra:
rotheir[edge] = (a,b)
else:
rotheir[edge] = (b,a)
def deleteEdge(edge,edges,dedge,vedges):
a,b = edge
d = distance(a,b)
edges.remove(edge)
dedge[d].remove(edge)
if len(dedge[d]) == 0:
del dedge[d]
## print(edge)
## print(vedges)
vedges[a].remove(edge)
vedges[b].remove(edge)
edgecount = 0
vertices = []
edges = []
dedge = {}
vedges = {}
edged = {}
rotheir = {}
for i in range(0,3):
vertices.append(generateRandomVertex())
if len(vertices) > 0 and len(vertices) != 1:
a = vertices[0]
b = vertices[len(vertices)-1]
updateEdges(a,b,edges,dedge,vedges)
rotheir[(a,b)] = (a,b)
edgecount += 1
a = vertices[2]
b = vertices[1]
updateEdges(a,b,edges,dedge,vedges)
rotheir[(a,b)] = (a,b)
edgecount += 1
## create walk order used in determining rotations
verts = list(vedges.keys())
print(vedges)
a = verts[0]
print('a',a)
tedge = vedges[a][0]
last = None
target = None
walk = [a]
print('walk:', walk)
for vert in tedge:
if vert != a:
target = vert
last = vert
polygonwalk(a,last,target,vedges,walk)
print('original walk: ', walk)
newwalk = []
if not clockwisewalktest(walk):
walk0 = walk[0]
walk1 = walk[1:len(walk)]
walk1 = walk1[::-1] ## reverse the order for clockwise
newwalk.append(walk0)
newwalk += walk1
walk = newwalk
print('rotation order walk: ', walk)
def setrotatheirorder(walk, rotheir):
prev = None
for vert in walk:
if prev == None:
prev = vert
continue
print('vert,prev pair: ', (vert,prev))
if (vert, prev) in rotheir:
print('found rev order rotheir key')
print('vert,prev pair: ', (vert,prev))
rotheir[(vert,prev)] = (prev,vert)
if walk.index(vert) == len(walk)-1:
if (walk[0], vert) in rotheir:
rotheir[(walk[0],vert)] = (vert,walk[0])
prev = vert
setrotatheirorder(walk,rotheir)
print('rotheir: ', rotheir)
Q = []
edgec = 0
print(dedge)
qedges = None
pedge = None
parents = []
i = 0
while (edgecount < PolygonSize+1):
if len(Q) == 0:
##fill Q
##edgescopy = edges[0:len(edges)]
##random.shuffle(edgescopy)
edgekeys = list(dedge.keys())
edgekeys.sort(reverse = True)
Q = edgekeys
i += 1
if edgec == 0:
qedges = dedge[Q[0]][0:len(dedge[Q[0]])]
pedge = dedge[Q[0]][edgec]
else:
pedge = qedges[edgec]
minx,maxx,miny,maxy = getMinMax(pedge)
##nvert = generateRandomVertexMM(minx,maxx,miny,maxy)
x = (maxx+minx)/2.0
n1,n2,ne1,ne2 = getneighborverts(pedge,vedges)
## if testdirection(ne1,pedge) and testdirection(pedge,ne2):
if 1 == 0:
a,b = pedge
xscale = getXScale(minx,maxx)
## print('n1:',n1)
## print('n2:', n2)
## print('ne1:', ne1)
## print('ne2:', ne2)
p = [n1,a,b,n2]
## we need to set up interpolation which means scaling
## and translating positions to end up on interval [0,1]
## for p1 and p2, will also need to compute position x =-1
## for p0 at y.
p = scale(xscale, p)
tr = -minx*xscale
sxt = xscale*x+tr
p = translateX(tr, p)
if p[1][0] != 0.0:
p = [p[3],p[2],p[1],p[0]]
ne1 = (p[0],p[1])
ne2 = (p[2],p[3])
sne1 = slope(ne1)
sne2 = slope(ne2)
ny1 = getY(p[0], sne1, -1)
ny2 = getY(p[3], sne2, 2)
print('ny1:', ny1)
print('ny2:', ny2)
print('p:',p)
py = [ny1,p[1][1],p[2][1],ny2]
syt = cubicInterpolate (py, sxt)
##rescale y back to original coordinate
## note: we don't worry about retranslating since this isn't an xcoordinate
y = syt*1/xscale
else:
mpoint = midpoint(pedge)
## pslope = slope(pedge)
## nslope = slopenormal(pslope)
rvec = setRotation(pedge, rotheir)
## y = getY(pedge[0], pslope, x)
x, y = mpoint
print('y at midpoint: ', y)
x = x + rvec[0]/(3.5) ##+ i)
y = y + rvec[1]/(3.5 )##+ i)
vertices.append((x,y))
nvert = (x,y)
updateEdges(pedge[0],nvert,edges,dedge,vedges)
updateEdges(pedge[1],nvert,edges,dedge,vedges)
deleteEdge(pedge,edges,dedge,vedges)
nedge1 = (pedge[0],nvert)
nedge2 = (pedge[1],nvert)
updateRotatheir(nedge1, pedge, rotheir)
updateRotatheir(nedge2, pedge, rotheir)
del rotheir[pedge]
edgecount += 1
print('Q[0]', Q[0])
print('qedges', qedges)
print('length qedges - 1: ',len(qedges)-1)
if edgec == len(qedges)-1:
del Q[0]
edgec = 0
else:
edgec += 1
verts = list(vedges.keys())
print(vedges)
a = verts[0]
print('a',a)
tedge = vedges[a][0]
last = None
target = None
walk = [a]
print('walk:', walk)
for vert in tedge:
if vert != a:
target = vert
last = vert
polygonwalk(a,last,target,vedges,walk)
face = []
for vert in walk:
face.append(vertices.index(vert))
bvertices = []
for vert in vertices:
x,y = vert
bvertices.append((x,y,0.0))
faces = []
faces.append(tuple(face))
meshName = "Polygon"
obName = "PolygonObj"
me = bpy.data.meshes.new(meshName)
ob = bpy.data.objects.new(obName, me)
ob.location = bpy.context.scene.cursor_location
bpy.context.scene.objects.link(ob)
me.from_pydata(bvertices,[],faces)
me.update(calc_edges=True)