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DavidQ
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docs: rebaseline roadmap and stage later repo cleanup targets including templates/ deferment
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docs/dev/COMMIT_COMMENT.txt

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docs: add BUILD_PR debug / inspector tools bundle
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chore: enforce docs path rules + roadmap location guard

docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md

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- [ ] 3DAssetViewer
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- [ ] 3DCameraPathEditor
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- [ ] PhysicsSandboxTool
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- [ ] StateInspectorTool
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- [ ] ReplayVisualizerTool
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- [ ] PerformanceProfilerTool
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- [ ] AssetPipelineTool
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- [ ] Tile/Model Converter Tool
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- [.] StateInspectorTool
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- [.] ReplayVisualizerTool
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- [.] PerformanceProfilerTool
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- [.] AssetPipelineTool
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- [.] Tile/Model Converter Tool
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### Tooling Strategy By Need
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- [ ] 2D tool stabilization before 3D tool expansion
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- [ ] 3D prerequisite samples before advanced 3D tools
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- [ ] content pipeline tools after asset complexity justifies them
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- [ ] debug tools align with engine/debug maturity
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- [.] content pipeline tools after asset complexity justifies them
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- [.] debug tools align with engine/debug maturity
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- [ ] no standalone showcase-only tool tracks
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### Recent Tool Shell Notes
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- [.] integration coverage aligned to state/replay/rendering/tools
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- [.] smoke validation aligned to samples/tools/games
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- [ ] fixtures/helpers organization normalized
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- [ ] move/refactor validation strategy documented
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- [.] move/refactor validation strategy documented
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- [ ] post-PR acceptance criteria consistently enforced
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---
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## 15. Legacy Reduction
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- [ ] legacy inventory completed
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- [ ] keep vs migrate vs future-delete decisions recorded
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- [.] legacy inventory completed
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- [.] keep vs migrate vs future-delete decisions recorded
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- [ ] `classes_old_keep` policy defined
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- [ ] `SpriteEditor_old_keep` policy defined
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- [.] `SpriteEditor_old_keep` policy defined
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- [ ] archived notes policy defined
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- [ ] imports pointing to legacy paths reduced
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- [ ] roadmap for eventual legacy retirement defined
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- [.] roadmap for eventual legacy retirement defined
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- [ ] `templates/` folder evaluated for keep vs move vs future-delete during cleanup phase
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- [ ] Normalize samples phase structure
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- [ ] Establish games/_template and normalize games layer
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- [.] Normalize tools/shared and tool boundaries
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- [ ] Normalize assets/data ownership
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- [ ] Expand testing/validation structure
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- [.] Normalize assets/data ownership
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- [.] Expand testing/validation structure
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### Later Capability Lanes
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- [ ] FEATURE: Fullscreen Bezel Overlay System — Render game in full screen with optional bezel artwork layer (static or animated) surrounding the active playfield, preserving aspect ratio and supporting per-game/theme bezel assets without modifying core engine rendering.
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### Later Capability Lanes
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- [ ] Execute 2D capability polish lanes
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- [.] continue exact-cluster shared extraction until the current lane reaches a stable stop point
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- [x] finish active promotion-gate lane enough to remove it from half-active status
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- [.] convert repo structure normalization into exact move-map BUILDs with explicit validation
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- [ ] re-baseline this roadmap after active execution lanes stabilize
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- [.] re-baseline this roadmap after active execution lanes stabilize
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- [ ] split future implementation into small dependency-ordered PRs
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- [ ] avoid broad repo-wide cleanup passes until the active lanes above are materially further along

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