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PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE_FULL
Productizes the completed debug platform through an Asteroids showcase sample. Includes: - showcase sample contract - debug integration contract - productization UX expectations - documentation obligations Keeps scope at sample level and preserves engine/runtime boundaries.
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README.md

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## Documentation Map
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- [docs/README.md](docs/README.md): top-level documentation index
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- [docs/architecture/debug-surfaces-external-integration.md](docs/architecture/debug-surfaces-external-integration.md): external debug platform integration contract
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- [docs/release/README.md](docs/release/README.md): Asteroids showcase and release-facing docs
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- `docs/pr/`: preserved PR history and architecture evolution
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- `docs/dev/`: active workflow controls
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- `docs/dev/reports/`: active report artifacts

docs/README.md

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- `docs/dev/`: active workflow controls only
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- `docs/dev/reports/`: active current reports only
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- `docs/architecture/`: durable architecture and boundary documentation
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- `docs/release/`: release/readiness and showcase documentation sets
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- `docs/archive/dev-ops/`: archived operational notes and superseded workflow docs
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- `docs/archive/generated-reports/`: archived generated validation/report artifacts
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## Key Entry Points
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- [Getting Started](getting-started.md)
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- [Architecture Overview](architecture/README.md)
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- [Debug Surfaces External Integration](architecture/debug-surfaces-external-integration.md)
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- [Release Docs](release/README.md)
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- [Repo Directory Structure](repo-directory-structure.md)
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- [Review Checklist](review-checklist.md)

docs/dev/CODEX_COMMANDS.md

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REASONING: high
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COMMAND:
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Execute PLAN + BUILD + APPLY for BIG_PICTURE_REMAINDER_COMPLETION.
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Execute PLAN + BUILD + APPLY for PRODUCTIZATION_ASTEROIDS_SHOWCASE.
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PURPOSE:
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Complete all remaining achievable items in BIG_PICTURE_ROADMAP.md, excluding Track G and Track H.
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Productize the completed debug platform through an Asteroids showcase sample.
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OUTPUT:
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<project folder>/tmp/PR_BIG_PICTURE_REMAINDER_COMPLETION_FULL_bundle.zip
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<project folder>/tmp/PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE_FULL_bundle.zip

docs/dev/COMMIT_COMMENT.txt

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build(big-picture): complete remaining achievable roadmap items for tracks E, F, and J (excluding G/H)
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build(productization): deliver asteroids showcase as canonical debug platform productization sample

docs/dev/NEXT_COMMAND.txt

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Create PR_TRACK_GH_FOLLOWUP_PLANNING_bundle
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Create PLAN_PR_PRODUCTIZATION_MULTI_GAME_SHOWCASE_EXPANSION

docs/dev/reports/change_summary.txt

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change_summary.txt
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Executed PLAN + BUILD + APPLY for BIG_PICTURE_REMAINDER_COMPLETION.
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Executed PLAN + BUILD + APPLY for PRODUCTIZATION_ASTEROIDS_SHOWCASE.
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Completed in-scope roadmap closure:
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- Track E reconciliation: BUILD_PR_DEBUG_SURFACES_ADVANCED_UX -> [x]
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- Track F completion:
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- Sample game uses full debug platform -> [x]
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- Toggle debug in production-safe mode -> [x]
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- Performance-safe overlays -> [x]
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- Build-time debug flags -> [x]
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- Track J completion:
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- External documentation -> [x]
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Completed scope:
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- Defined Asteroids as canonical debug-platform productization showcase.
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- Implemented sample-level debug integration in Asteroids boot + scene paths.
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- Added Asteroids showcase debug panels, commands, and preset commands.
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- Added bounded gameplay event visibility for ship/bullets/asteroids/score/lives/waves.
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- Added production-safe debug gating with build defaults + runtime query overrides.
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- Published showcase documentation set under docs/release.
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- Refreshed docs/pr and docs/dev control/report files.
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Implementation highlights:
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- Added production-safe debug gating and build/runtime debug flags in Demo 1205 sample entry.
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- Kept debug integration optional so overlays/console are off-cost when disabled.
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- Added external integration guide and linked it from architecture and docs indexes.
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- Applied roadmap bracket-only edits with no wording changes.
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Out of scope preserved:
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- Track G unchanged
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- Track H unchanged
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- No engine core API changes
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Scope protections preserved:
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- Track G untouched.
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- Track H untouched.
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- No unrelated engine-core refactors.
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- Classic Asteroids gameplay expectations preserved.

docs/dev/reports/file_tree.txt

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file_tree.txt
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docs/pr/PLAN_PR_BIG_PICTURE_REMAINDER_COMPLETION.md
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docs/pr/BUILD_PR_BIG_PICTURE_REMAINDER_COMPLETION.md
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docs/pr/APPLY_PR_BIG_PICTURE_REMAINDER_COMPLETION.md
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docs/pr/PLAN_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE.md
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docs/pr/BUILD_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE.md
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docs/pr/APPLY_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE.md
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docs/dev/codex_commands.md
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docs/dev/commit_comment.txt
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docs/dev/next_command.txt
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docs/dev/reports/change_summary.txt
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docs/dev/reports/validation_checklist.txt
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docs/dev/reports/file_tree.txt
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docs/dev/BIG_PICTURE_ROADMAP.md
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docs/dev/ENGINE_MATURITY_DOCUMENTATION_MAP.md
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docs/architecture/debug-surfaces-external-integration.md
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docs/architecture/README.md
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docs/README.md
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docs/release/README.md
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docs/release/asteroids_showcase_overview.md
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docs/release/asteroids_showcase_debug_tour.md
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docs/release/asteroids_showcase_controls_and_flags.md
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docs/release/asteroids_showcase_maintainer_notes.md
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README.md
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samples/Phase 12 - Demo Games/Demo 1205 - Multi-System Demo/main.js
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samples/Phase 12 - Demo Games/Demo 1205 - Multi-System Demo/MultiSystemDemoScene.js
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samples/Phase 12 - Demo Games/Demo 1205 - Multi-System Demo/index.html
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docs/README.md
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games/Asteroids/main.js
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games/Asteroids/index.html
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games/Asteroids/game/AsteroidsGameScene.js
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games/Asteroids/debug/asteroidsShowcaseDebug.js
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tests/games/AsteroidsValidation.test.mjs

docs/dev/reports/validation_checklist.txt

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validation_checklist.txt
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[x] Track E reconciliation applied
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[x] Track F sample integration completion applied
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[x] Production-safe debug toggle implemented
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[x] Performance-safe overlay behavior preserved
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[x] Build-time debug flags implemented
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[x] Track J external documentation finalized
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[x] Asteroids defined as canonical showcase sample
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[x] Full debug integration defined for ship/bullets/asteroids/score/lives/waves
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[x] Debug event visibility and preset commands defined
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[x] Production-safe debug gating implemented
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[x] Showcase documentation set published
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[x] Reports and control files updated
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[x] Track G untouched
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[x] Track H untouched
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[x] Roadmap edits are bracket-only
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[x] No roadmap wording changes
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[x] Syntax checks pass for touched JS files
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[x] Engine/runtime separation preserved
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[x] Syntax checks passed for touched JS files
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[x] Targeted Asteroids regression tests passed
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[x] Bundle ZIP created at requested path
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Validation command results:
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- node --check samples/.../Demo 1205 - Multi-System Demo/main.js -> PASS
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- node --check samples/.../Demo 1205 - Multi-System Demo/MultiSystemDemoScene.js -> PASS
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- rg evidence for build/runtime debug flags and opt-in query usage -> PASS
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- git diff docs/dev/BIG_PICTURE_ROADMAP.md confirms bracket-only edits in Track E/F/J -> PASS
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- node --check games/Asteroids/main.js -> PASS
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- node --check games/Asteroids/game/AsteroidsGameScene.js -> PASS
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- node --check games/Asteroids/debug/asteroidsShowcaseDebug.js -> PASS
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- node --check tests/games/AsteroidsValidation.test.mjs -> PASS
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- AsteroidsValidation.test.mjs run() -> PASS
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- AsteroidsPlatformDemo.test.mjs run() -> PASS
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Toolbox Aid
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David Quesenberry
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APPLY_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE.md
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# APPLY_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE
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## Purpose
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Apply BUILD_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE exactly as approved.
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## Applied Scope
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- Asteroids designated and implemented as canonical debug productization showcase.
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- Full sample-level debug integration completed for ship/bullets/asteroids/score/lives/waves.
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- Debug event visibility and showcase preset commands implemented.
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- Production-safe debug gating implemented.
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- Showcase documentation set finalized.
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- Reports and control files refreshed.
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## Validation Summary
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- Syntax checks passed on touched Asteroids JS files.
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- Targeted Asteroids regression tests passed.
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- No Track G/H scope introduced.
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- Engine/runtime separation preserved.
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## Output
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Create:
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`<project folder>/tmp/PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE_FULL_bundle.zip`
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Toolbox Aid
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David Quesenberry
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BUILD_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE.md
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# BUILD_PR_PRODUCTIZATION_ASTEROIDS_SHOWCASE
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## Purpose
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Build and implement the Asteroids showcase productization slice with docs-first discipline and sample-level integration boundaries.
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## Workflow
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PLAN_PR -> BUILD_PR -> APPLY_PR
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## Implemented Build Scope
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### A. Canonical Showcase Definition
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- Canonical showcase set to `games/Asteroids/`.
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- Boot + scene integration path established in:
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- `games/Asteroids/main.js`
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- `games/Asteroids/game/AsteroidsGameScene.js`
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### B. Full Debug Integration
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- Added Asteroids-specific debug module:
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- `games/Asteroids/debug/asteroidsShowcaseDebug.js`
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- Added Asteroids showcase panels:
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- session state panel
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- entity state panel
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- event stream panel
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- Added Asteroids showcase commands/presets:
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- `asteroidsshowcase.preset.default`
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- `asteroidsshowcase.preset.events`
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- `asteroidsshowcase.events`
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- `asteroidsshowcase.help`
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### C. Event Visibility
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- Scene telemetry now exposes bounded event stream and gameplay state for:
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- ship lifecycle and movement signals
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- bullet fire cadence
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- asteroid split/collision activity
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- score/lives updates
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- wave transitions and game-over state
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### D. Production-Safe Gating
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- Added build/runtime debug config contract in `games/Asteroids/main.js`.
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- Debug integration initializes only when explicitly enabled.
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- Production mode defaults debug off.
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### E. Showcase Documentation Set
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- Added release docs:
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- `docs/release/asteroids_showcase_overview.md`
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- `docs/release/asteroids_showcase_debug_tour.md`
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- `docs/release/asteroids_showcase_controls_and_flags.md`
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- `docs/release/asteroids_showcase_maintainer_notes.md`
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- `docs/release/README.md`
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- Linked docs from repo/documentation indexes.
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## Guardrails Preserved
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- No Track G scope.
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- No Track H scope.
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- No engine-core API refactor.
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- Sample-level integration only.
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- Classic Asteroids behavior preserved.
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## Apply Handoff
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APPLY should finalize docs/reports/control files, verify targeted validation, and package the full productization bundle.

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