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Correcting Title and Header for Samples
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samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1301-networking-layer/NetworkingLayerScene.js

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@@ -54,7 +54,7 @@ export default class NetworkingLayerScene extends Scene {
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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample147',
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'Engine Sample 1301',
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'Connection lifecycle and message exchange are owned by the reusable networking layer.',
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this.status,
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]);

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1301-networking-layer/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample147 - Networking Layer</title>
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<title>Sample 1301 - Networking Layer</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample147 - Networking Layer</h1>
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<h1>Sample 1301 - Networking Layer</h1>
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<p>Shows connect, send, receive, and disconnect flow through an engine-owned network layer.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1302-state-sync-replication/StateSyncReplicationScene.js

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@@ -37,7 +37,7 @@ export default class StateSyncReplicationScene extends Scene {
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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample148',
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'Engine Sample 1302',
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'Authoritative state is packed into snapshots and replicated to the remote side.',
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'Left is authority, right is replicated client view.',
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]);

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1302-state-sync-replication/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample148 - State Sync / Replication</title>
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<title>Sample 1302 - State Sync / Replication</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample148 - State Sync / Replication</h1>
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<h1>Sample 1302 - State Sync / Replication</h1>
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<p>Demonstrates authoritative state snapshots being replicated to a remote side.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1303-asteroids-world-systems/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample149 - Asteroids World Systems</title>
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<title>Sample 1303 - Asteroids World Systems</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample149 - Asteroids World Systems</h1>
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<h1>Sample 1303 - Asteroids World Systems</h1>
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<p>Asteroids-style sample built with local Spawn, Lifecycle, World State, and Events systems.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1304-client-prediction-reconciliation/ClientPredictionReconciliationScene.js

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@@ -42,7 +42,7 @@ export default class ClientPredictionReconciliationScene extends Scene {
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render(renderer) {
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const state = this.reconciler.getState();
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drawFrame(renderer, theme, [
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'Engine Sample149',
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'Engine Sample 1304',
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'Prediction keeps local movement immediate while reconciliation pulls back to authority.',
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this.status,
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]);

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1304-client-prediction-reconciliation/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample149 - Client Prediction / Reconciliation</title>
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<title>Sample 1304 - Client Prediction / Reconciliation</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample149 - Client Prediction / Reconciliation</h1>
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<h1>Sample 1304 - Client Prediction / Reconciliation</h1>
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<p>Shows immediate local prediction with later authoritative correction.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1305-serialization-system/SerializationSystemScene.js

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@@ -30,7 +30,7 @@ export default class SerializationSystemScene extends Scene {
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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample150',
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'Engine Sample 1305',
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'Serialization centralizes stable payload encoding for network, replay, save, and config flows.',
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this.status,
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]);

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1305-serialization-system/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample150 - Serialization System</title>
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<title>Sample 1305 - Serialization System</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample150 - Serialization System</h1>
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<h1>Sample 1305 - Serialization System</h1>
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<p>Demonstrates stable encode/decode round trips for multiplayer-style payloads.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 13 - Network Concepts, Latency & Simulation (1301-1315)/sample1306-network-debug-overlay/NetworkDebugOverlayScene.js

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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample151',
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'Engine Sample 1306',
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'The optional overlay surfaces network diagnostics without pushing debug UI into game scenes.',
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this.status,
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]);

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