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example.js
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210 lines (195 loc) · 7.84 KB
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var camera, scene, renderer;
var geometry, material, mesh;
var controls;
var objects = [];
var raycaster;
var blocker = document.getElementById('blocker');
var instructions = document.getElementById('instructions');
var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
if (havePointerLock) {
var element = document.body;
var pointerlockchange = function(event) {
if (document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element) {
controlsEnabled = true;
controls.enabled = true;
blocker.style.display = 'none';
} else {
controls.enabled = false;
blocker.style.display = '-webkit-box';
blocker.style.display = '-moz-box';
blocker.style.display = 'box';
instructions.style.display = '';
}
};
var pointerlockerror = function(event) {
instructions.style.display = '';
};
document.addEventListener('pointerlockchange', pointerlockchange, false);
document.addEventListener('mozpointerlockchange', pointerlockchange, false);
document.addEventListener('webkitpointerlockchange', pointerlockchange, false);
document.addEventListener('pointerlockerror', pointerlockerror, false);
document.addEventListener('mozpointerlockerror', pointerlockerror, false);
document.addEventListener('webkitpointerlockerror', pointerlockerror, false);
instructions.addEventListener('click', function(event) {
instructions.style.display = 'none';
// Ask the browser to lock the pointer
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
element.requestPointerLock();
}, false);
} else {
instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
}
init();
animate();
var controlsEnabled = false;
var moveForward = false;
var moveBackward = false;
var moveLeft = false;
var moveRight = false;
var canJump = false;
var prevTime = performance.now();
var velocity = new THREE.Vector3();
function init() {
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
scene.fog = new THREE.Fog(0xffffff, 0, 750);
var light = new THREE.HemisphereLight(0xeeeeff, 0x777788, 0.75);
light.position.set(0.5, 1, 0.75);
scene.add(light);
controls = new THREE.PointerLockControls(camera);
scene.add(controls.getObject());
var onKeyDown = function(event) {
switch (event.keyCode) {
case 38: // up
case 87: // w
moveForward = true;
break;
case 37: // left
case 65: // a
moveLeft = true;
break;
case 40: // down
case 83: // s
moveBackward = true;
break;
case 39: // right
case 68: // d
moveRight = true;
break;
case 32: // space
if (canJump === true) velocity.y += 350;
canJump = false;
break;
}
};
var onKeyUp = function(event) {
switch (event.keyCode) {
case 38: // up
case 87: // w
moveForward = false;
break;
case 37: // left
case 65: // a
moveLeft = false;
break;
case 40: // down
case 83: // s
moveBackward = false;
break;
case 39: // right
case 68: // d
moveRight = false;
break;
}
};
document.addEventListener('keydown', onKeyDown, false);
document.addEventListener('keyup', onKeyUp, false);
raycaster = new THREE.Raycaster(new THREE.Vector3(), new THREE.Vector3(0, -1, 0), 0, 10);
// floor
geometry = new THREE.PlaneGeometry(2000, 2000, 100, 100);
geometry.rotateX(-Math.PI / 2);
for (var i = 0, l = geometry.vertices.length; i < l; i++) {
var vertex = geometry.vertices[i];
vertex.x += Math.random() * 20 - 10;
vertex.y += Math.random() * 2;
vertex.z += Math.random() * 20 - 10;
}
for (var i = 0, l = geometry.faces.length; i < l; i++) {
var face = geometry.faces[i];
face.vertexColors[0] = new THREE.Color().setHSL(Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75);
face.vertexColors[1] = new THREE.Color().setHSL(Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75);
face.vertexColors[2] = new THREE.Color().setHSL(Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75);
}
material = new THREE.MeshBasicMaterial({
vertexColors: THREE.VertexColors
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// objects
geometry = new THREE.BoxGeometry(20, 20, 20);
for (var i = 0, l = geometry.faces.length; i < l; i++) {
var face = geometry.faces[i];
face.vertexColors[0] = new THREE.Color().setHSL(Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.85 + 0.15);
face.vertexColors[1] = new THREE.Color().setHSL(Math.random() * 0.3 + 0.5, 0.7, Math.random() * 0.2 + 0.75);
face.vertexColors[2] = new THREE.Color().setHSL(Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75);
}
for (var i = 0; i < 500; i++) {
material = new THREE.MeshPhongMaterial({
specular: 0xffffff,
flatShading: true,
vertexColors: THREE.VertexColors
});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = Math.floor(Math.random() * 20 - 10) * 20;
mesh.position.y = Math.floor(Math.random() * 20) * 20 + 10;
mesh.position.z = Math.floor(Math.random() * 20 - 10) * 20;
scene.add(mesh);
material.color.setHSL(Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75);
objects.push(mesh);
}
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
if (controlsEnabled) {
raycaster.ray.origin.copy(controls.getObject().position);
raycaster.ray.origin.y -= 10;
var intersections = raycaster.intersectObjects(objects);
var isOnObject = intersections.length > 0;
var time = performance.now();
var delta = (time - prevTime) / 1000;
velocity.x -= velocity.x * 10.0 * delta;
velocity.z -= velocity.z * 10.0 * delta;
velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
if (moveForward) velocity.z -= 400.0 * delta;
if (moveBackward) velocity.z += 400.0 * delta;
if (moveLeft) velocity.x -= 400.0 * delta;
if (moveRight) velocity.x += 400.0 * delta;
if (isOnObject === true) {
velocity.y = Math.max(0, velocity.y);
canJump = true;
}
controls.getObject().translateX(velocity.x * delta);
controls.getObject().translateY(velocity.y * delta);
controls.getObject().translateZ(velocity.z * delta);
if (controls.getObject().position.y < 10) {
velocity.y = 0;
controls.getObject().position.y = 10;
canJump = true;
}
prevTime = time;
}
renderer.render(scene, camera);
}