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Beginners_-_ModifyMultiDArrayFunction.c
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62 lines (45 loc) · 1.98 KB
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#include "raylib.h"
// Let the compiler know we are using a function outside the main function.
// We need to pass the size of the last dimension of the array here.
void changemap(int map[][10],int x,int y);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
int map[10][10] = {0};
changemap(map,9,9);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
for(int y=0;y<10;y++){
for(int x=0;x<10;x++){
DrawText(FormatText("%i",map[x][y]),x*20,y*20,20,BLACK);
}}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// This is our function passed with a multi dim array
// It is outside the main function.
// void means it returns nothing.
// We need to pass it the last dimension size
void changemap(int map[][10],int x,int y){
map[x][y] = 99;
}