As the title says, multiply blending does not work with alpha on textures, nor does the SetImageState change its opacity.
Example:
SetImageState("image:ReimuFake_1", "mul+mul", Color(100,5,5,5))
Render("image:ReimuFake_1", 700, 155, 0, 1, 1)
SetImageState("image:ReimuFake_1", "", Color(255,255,255,255))
Render("image:ReimuFake_1", 675, 175, 0, 1, 1)
I apologize if there's any known method to avoid this. If there is, I'd love to know about it. And if this is intended behavior, I'd like to know why, too.
As the title says, multiply blending does not work with alpha on textures, nor does the SetImageState change its opacity.
Example:
Code:
I apologize if there's any known method to avoid this. If there is, I'd love to know about it. And if this is intended behavior, I'd like to know why, too.