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levels.py
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150 lines (132 loc) · 7.78 KB
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import numpy as np
from core.level import Level
# Technical details for levels
tile_size = np.array([32, 32, 64])
ceiling_height = 96
# Each wall is defined by a tag / wall type, a texture and height
# type 0 == empty space / not wall
# textures are described by the indices in texture_helper.py
AIR = (0, 0, 0)
W_0 = (1, 1, tile_size[2]) # dark gray
W_1 = (1, 8, tile_size[2]) # blue_stone
W_2 = (1, 9, tile_size[2]) # color_stone
W_3 = (1, 10, tile_size[2]) # grey_stone
W_4 = (1, 11, tile_size[2]) # mossy_stone
W_5 = (1, 12, tile_size[2]) # purple_stone
W_6 = (1, 13, tile_size[2]) # red_brick
W_7 = (1, 14, tile_size[2]) # eagle_brick
W_8 = (1, 15, tile_size[2]) # wood
W_9 = (1, 5, tile_size[2]) # brick_texture_01
W10 = (1, 6, tile_size[2]) # brick_texture_02
W11 = (1, 7, tile_size[2]) # brick_texture_03
# Each floor/ceiling is defined by texture id
TRN = (16) # Transparent
F_0 = (1) # Dark gray
F_1 = (8) # blue_stone
F_2 = (9) # color_stone
F_3 = (10) # grey_stone
F_4 = (11) # mossy_stone
F_5 = (12) # purple_stone
F_6 = (13) # red_brick
F_7 = (14) # eagle_brick
F_8 = (15) # wood
F_9 = (5) # brick_texture_01
F10 = (6) # brick_texture_02
F11 = (7) # brick_texture_03
# Each sprite is defined by a sprite object (tag/type, texture, height/z-pos) and a position in the game world (x, y)
BARREL = [1, 0, tile_size[2]]
PILLAR = [1, 1, tile_size[2]]
LAMP = [0, 2, ceiling_height]
#############################################################################
class Level0(Level):
def __init__(self):
# Draw walls
walls = np.array([
# 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
[W_8, W_8, W_8, W_8, W_8, W_0, W_0, W_0, W_0, W_0, W_0, W_0, W_0, W_0, W_0, W_0], # 00
[W_8, AIR, AIR, AIR, AIR, W_8, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, W_0], # 01
[W_8, AIR, AIR, AIR, AIR, AIR, W_8, W_9, W_9, W_9, AIR, W_9, W_9, W_9, W_9, W_0], # 02
[W_8, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, W_9, AIR, AIR, AIR, W_0], # 03
[W_8, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, W_9, W_9, AIR, AIR, AIR, W_0], # 04
[W_8, AIR, AIR, AIR, AIR, W_8, AIR, AIR, W_5, W_5, AIR, AIR, AIR, AIR, AIR, W_0], # 05
[W_6, W_8, W_8, W_8, W_8, W_5, W_5, AIR, W_5, W_5, AIR, AIR, AIR, AIR, AIR, W_0], # 06
[W_6, W_6, W_6, W_6, W_6, AIR, AIR, AIR, AIR, AIR, W_6, AIR, AIR, AIR, AIR, W_0], # 07
[W_7, AIR, AIR, AIR, W_7, AIR, AIR, AIR, AIR, AIR, W_6, AIR, AIR, AIR, AIR, W_0], # 08
[W_6, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, W_7, AIR, AIR, AIR, AIR, W_0], # 09
[W_7, AIR, AIR, AIR, W_7, AIR, AIR, AIR, AIR, AIR, W_8, AIR, AIR, AIR, AIR, W_0], # 10
[W_6, W_6, AIR, W_6, W_6, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, AIR, W_0], # 11
[W_0, W_6, AIR, W_6, AIR, AIR, AIR, AIR, AIR, AIR, W_8, AIR, AIR, AIR, AIR, W_0], # 12
[W_0, W_6, AIR, W_6, AIR, AIR, AIR, AIR, AIR, AIR, W_7, AIR, AIR, AIR, AIR, W_0], # 13
[W_0, W_6, W_6, W_6, AIR, AIR, AIR, AIR, AIR, AIR, W_6, AIR, AIR, AIR, AIR, W_0], # 14
[W_0, W_0, W_0, W_0, W_6, W_6, W_6, W_6, W_6, W_6, W_6, W_0, W_0, W_0, W_0, W_0], # 15
])
# Draw floors
floors = np.array([
# 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
[F_8, F_8, F_8, F_8, F_8, F_8, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 00
[F_8, F_8, F_8, F_8, F_8, F_8, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 01
[F_8, F_8, F_3, F_4, F_3, F_8, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 02
[F_8, F_8, F_4, F_4, F_4, F_8, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 03
[F_8, F_8, F_3, F_4, F_3, F_8, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 04
[F_8, F_8, F_8, F_8, F_8, F_8, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 05
[F_8, F_8, F_8, F_8, F_8, F_8, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 06
[F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 07
[F_3, F_3, F_3, F_3, F_3, F_3, F_4, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 08
[F_3, F_3, F_3, F_3, F_3, F_3, F_4, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 09
[F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 10
[F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_4, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 11
[F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 12
[F_3, F_3, F_3, F_3, F_3, F_4, F_3, F_4, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 13
[F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_4, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 14
[F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3, F_3], # 15
])
# Draw ceilings
ceilings = np.array([
# 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 00
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 01
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 02
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 03
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 04
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 05
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 06
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 07
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 08
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 09
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, TRN, TRN, TRN, F_8, F_8, F_8], # 10
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, TRN, TRN, TRN, F_8, F_8, F_8], # 11
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, TRN, TRN, TRN, F_8, F_8, F_8], # 12
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 13
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 14
[F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8, F_8], # 15
])
# Draw static objects
static_objects = np.array([
[*BARREL, 2.5, 8.5],
[*PILLAR, 7.5, 9.5],
[*PILLAR, 7.5, 11.5],
[*PILLAR, 7.5, 13.5],
[*LAMP, 2.5, 3.5],
[*BARREL, 1.5, 1.5],
[*BARREL, 1.5, 5.5],
[*BARREL, 4.5, 13.0],
[*BARREL, 4.5, 13.5],
[*BARREL, 4.5, 14.0],
[*LAMP, 1.5, 9.5],
[*LAMP, 3.5, 9.5],
])
#print(static_objects.shape)
#print(static_objects)
# Call level init
Level.__init__(self,
tile_size,
ceiling_height,
np.array([2.5 * tile_size[0], 13.5 * tile_size[1]]),
np.pi * (3/2),
(160, 230, 230),
(60, 20, 0))
# Set walls, floors, ceilings and add static objects
self.set_walls(walls)
self.set_floors(floors)
self.set_ceilings(ceilings)
self.set_static_drawables(static_objects)