From ec243dab86b19aca925bbd9bfe67d48aa9b97098 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Tue, 17 Mar 2026 08:25:53 +0000 Subject: [PATCH] [Auto] [Update] Updated Spine docs to reflect expression support for Set skin action --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/spine/index.md | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index 1c860f773d..2bf307b3ba 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "14da034ff636830262d70ba63472e92bda1ff984", + "last_automated_updates_commit": "dabcaa99c681f5a235e270cd178787e39ea17950", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/spine/index.md b/docs/gdevelop5/objects/spine/index.md index 2911178fac..308cdc4cb2 100644 --- a/docs/gdevelop5/objects/spine/index.md +++ b/docs/gdevelop5/objects/spine/index.md @@ -74,6 +74,7 @@ Skins allow you to change the appearance of your Spine character without changin - Switch between different character outfits or appearances at runtime. - Each skin can have different images attached to the same bones. - The default skin is named "default" unless you specify otherwise in Spine. +- The **Set skin** action accepts an expression, so you can use a variable or any string expression to dynamically choose which skin to apply. ### Flipping and scaling