It should be possible to define a masking area that limits the rendering output inside a drawable.
The defined mask can either be an instance of Graphics or Texture. Use stencil buffer on graphics and a masking shader on textures. Consider adding a Mask class for additional options.
It should be possible to define a masking area that limits the rendering output inside a drawable.
The defined mask can either be an instance of Graphics or Texture. Use stencil buffer on graphics and a masking shader on textures. Consider adding a Mask class for additional options.