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Frogger.cpp
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181 lines (141 loc) · 4.7 KB
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#define CONSOLE_GAME_ENGINE_IMPLEMENTATION
#include "ConsoleGameEngine.hpp"
using namespace std;
class Frogger : public ConsoleGameEngine
{
public:
Frogger()
{
sAppName = L"Frogger";
}
private:
Sprite* sprBus = nullptr;
Sprite* sprCar1 = nullptr;
Sprite* sprCar2 = nullptr;
Sprite* sprFrog = nullptr;
Sprite* sprHome = nullptr;
Sprite* sprLog = nullptr;
Sprite* sprPavement = nullptr;
Sprite* sprWall = nullptr;
Sprite* sprWater = nullptr;
vector<pair<float, string>> vecLines = {
{ 0.0f, "oohhooohhooohhoo""oohhooohhooohhoo" },
{ -4.0f, "wwqstwwwwwqstwww""wwqstwwwwwqstwww" },
{ 3.5f, "wqstwwwqstwwqstw""wqstwwwqstwwqstw" },
{ -4.5f, "wwwqstwwwqstwwww""wwwqstwwwqstwwww" },
{ 0.0f, "pppppppppppppppp""pppppppppppppppp" },
{ 3.5f, "rabcdrrrrefrrrrr""rabcdrrrrefrrrrr" },
{ -3.5f, "rrrrrgkrrrrrrrrr""rrrrrgkrrrrrrrrr" },
{ 3.5f, "rrefrrrrrabcdrrr""rrefrrrrrabcdrrr" },
{ 0.0f, "pppppppppppppppp""pppppppppppppppp" }
};
const int nTileSize = 8;
float fFrogX = 8.0f;
float fFrogY = 8.0f;
float fGlobalTime = 0.0f;
public:
virtual bool OnUserCreate() override
{
sprBus = new Sprite(L"frogger_sprites/bus.spr");
sprCar1 = new Sprite(L"frogger_sprites/car1.spr");
sprCar2 = new Sprite(L"frogger_sprites/car2.spr");
sprFrog = new Sprite(L"frogger_sprites/frog.spr");
sprHome = new Sprite(L"frogger_sprites/home.spr");
sprLog = new Sprite(L"frogger_sprites/log.spr");
sprPavement = new Sprite(L"frogger_sprites/pavement.spr");
sprWall = new Sprite(L"frogger_sprites/wall.spr");
sprWater = new Sprite(L"frogger_sprites/water.spr");
return true;
}
virtual bool OnUserUpdate(float fDeltaTime) override
{
fGlobalTime += fDeltaTime;
float fPotentialX = fFrogX;
float fPotentialY = fFrogY;
if (GetKey(VK_LEFT).bPressed) fPotentialX -= 1.0f;
if (GetKey(VK_RIGHT).bPressed) fPotentialX += 1.0f;
if (GetKey(VK_UP).bPressed) fPotentialY -= 1.0f;
if (GetKey(VK_DOWN).bPressed) fPotentialY += 1.0f;
int nTileY = (int)fPotentialY;
int nTileX = 0;
int nOffset = (int)(vecLines[nTileY].first * fGlobalTime * (float)nTileSize) % (ScreenWidth() * 2);
for (auto tile : vecLines[nTileY].second)
{
int x1 = (int)(fPotentialX * (float)nTileSize) + nTileSize;
int y1 = (int)(fPotentialY * (float)nTileSize);
int x2 = (nTileX * nTileSize + nOffset) % (ScreenWidth() * 2);
int y2 = nTileY * nTileSize;
if (x2 < 0)
x2 = (ScreenWidth() * 2) - (abs(x2) % (ScreenWidth() * 2));
if (x1 < x2 + nTileSize && y1 < y2 + nTileSize &&
x2 < x1 + nTileSize && y2 < y1 + nTileSize)
{
if (string("o").find(tile) != string::npos)
{
fPotentialX = fFrogX;
fPotentialY = fFrogY;
}
else if (string("abcdfgkhw").find(tile) != string::npos)
{
fPotentialX = 8.0f;
fPotentialY = 8.0f;
}
else if (string("qst").find(tile) != string::npos)
{
fPotentialX += vecLines[nTileY].first * fDeltaTime;
break;
}
}
nTileX++;
}
fFrogX = fPotentialX;
fFrogY = fPotentialY;
Clear(PIXEL_SOLID, FG_BLACK);
int nMapWidth = ScreenWidth() * 2;
nTileY = 0;
for (auto& line : vecLines)
{
int nOffset = (int)(line.first * fGlobalTime * (float)nTileSize) % nMapWidth;
nTileX = 0;
for (const auto& tile : line.second)
{
int x = (nTileX * nTileSize + nOffset) % nMapWidth;
int y = nTileY * nTileSize;
if (x < 0) x = nMapWidth - (abs(x) % nMapWidth);
x -= nTileSize;
switch (tile)
{
case 'r': FillRectangle(x, y, nTileSize, nTileSize, PIXEL_SOLID, FG_BLACK); break;
case 'h': DrawSprite(x, y, sprHome); break;
case 'p': DrawSprite(x, y, sprPavement); break;
case 'o': DrawSprite(x, y, sprWall); break;
case 'w': DrawSprite(x, y, sprWater); break;
case 'a': DrawPartialSprite(x, y, 0, 0, 8, 8, sprBus); break;
case 'b': DrawPartialSprite(x, y, 8, 0, 8, 8, sprBus); break;
case 'c': DrawPartialSprite(x, y, 16, 0, 8, 8, sprBus); break;
case 'd': DrawPartialSprite(x, y, 24, 0, 8, 8, sprBus); break;
case 'e': DrawPartialSprite(x, y, 0, 0, 8, 8, sprCar1); break;
case 'f': DrawPartialSprite(x, y, 8, 0, 8, 8, sprCar1); break;
case 'g': DrawPartialSprite(x, y, 0, 0, 8, 8, sprCar2); break;
case 'k': DrawPartialSprite(x, y, 8, 0, 8, 8, sprCar2); break;
case 'q': DrawPartialSprite(x, y, 0, 0, 8, 8, sprLog); break;
case 's': DrawPartialSprite(x, y, 8, 0, 8, 8, sprLog); break;
case 't': DrawPartialSprite(x, y, 16, 0, 8, 8, sprLog); break;
}
nTileX++;
}
nTileY++;
}
int nFrogX = (int)(fFrogX * (float)nTileSize);
int nFrogY = (int)(fFrogY * (float)nTileSize);
DrawSpriteAlpha(nFrogX, nFrogY, sprFrog);
return true;
}
};
int main()
{
Frogger app;
if (app.ConstructConsole(128, 72, 8, 8) == RC_OK)
app.Run();
return 0;
}