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VisualNodeSystem.cpp
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#include "VisualNodeSystem.h"
using namespace VisNodeSys;
#ifdef VISUAL_NODE_SYSTEM_SHARED
extern "C" __declspec(dllexport) void* GetNodeSystem()
{
return NodeSystem::GetInstancePointer();
}
#endif
#ifdef VISUAL_NODE_SYSTEM_BUILD_STANDARD_NODES
void NodeSystem::RegisterStandardNodes()
{
NODE_FACTORY.RegisterNodeType("BaseExecutionFlowNode",
[]() -> Node* {
return new BaseExecutionFlowNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseExecutionFlowNode& NodeToCopy = static_cast<const BaseExecutionFlowNode&>(CurrentNode);
return new BaseExecutionFlowNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolLiteralNode",
[]() -> Node* {
return new BoolLiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolLiteralNode& NodeToCopy = static_cast<const BoolLiteralNode&>(CurrentNode);
return new BoolLiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("IntegerLiteralNode",
[]() -> Node* {
return new IntegerLiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const IntegerLiteralNode& NodeToCopy = static_cast<const IntegerLiteralNode&>(CurrentNode);
return new IntegerLiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("FloatLiteralNode",
[]() -> Node* {
return new FloatLiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const FloatLiteralNode& NodeToCopy = static_cast<const FloatLiteralNode&>(CurrentNode);
return new FloatLiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec2LiteralNode",
[]() -> Node* {
return new Vec2LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec2LiteralNode& NodeToCopy = static_cast<const Vec2LiteralNode&>(CurrentNode);
return new Vec2LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec2LiteralNode",
[]() -> Node* {
return new BoolVec2LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec2LiteralNode& NodeToCopy = static_cast<const BoolVec2LiteralNode&>(CurrentNode);
return new BoolVec2LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec3LiteralNode",
[]() -> Node* {
return new Vec3LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec3LiteralNode& NodeToCopy = static_cast<const Vec3LiteralNode&>(CurrentNode);
return new Vec3LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec3LiteralNode",
[]() -> Node* {
return new BoolVec3LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec3LiteralNode& NodeToCopy = static_cast<const BoolVec3LiteralNode&>(CurrentNode);
return new BoolVec3LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec4LiteralNode",
[]() -> Node* {
return new Vec4LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec4LiteralNode& NodeToCopy = static_cast<const Vec4LiteralNode&>(CurrentNode);
return new Vec4LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec4LiteralNode",
[]() -> Node* {
return new BoolVec4LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec4LiteralNode& NodeToCopy = static_cast<const BoolVec4LiteralNode&>(CurrentNode);
return new BoolVec4LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVariableNode",
[]() -> Node* {
return new BoolVariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVariableNode& NodeToCopy = static_cast<const BoolVariableNode&>(CurrentNode);
return new BoolVariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("IntegerVariableNode",
[]() -> Node* {
return new IntegerVariableNode();
},
[](const Node& CurrentNode) -> Node* {
const IntegerVariableNode& NodeToCopy = static_cast<const IntegerVariableNode&>(CurrentNode);
return new IntegerVariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("FloatVariableNode",
[]() -> Node* {
return new FloatVariableNode();
},
[](const Node& CurrentNode) -> Node* {
const FloatVariableNode& NodeToCopy = static_cast<const FloatVariableNode&>(CurrentNode);
return new FloatVariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec2VariableNode",
[]() -> Node* {
return new Vec2VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec2VariableNode& NodeToCopy = static_cast<const Vec2VariableNode&>(CurrentNode);
return new Vec2VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec2VariableNode",
[]() -> Node* {
return new BoolVec2VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec2VariableNode& NodeToCopy = static_cast<const BoolVec2VariableNode&>(CurrentNode);
return new BoolVec2VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec3VariableNode",
[]() -> Node* {
return new Vec3VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec3VariableNode& NodeToCopy = static_cast<const Vec3VariableNode&>(CurrentNode);
return new Vec3VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec3VariableNode",
[]() -> Node* {
return new BoolVec3VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec3VariableNode& NodeToCopy = static_cast<const BoolVec3VariableNode&>(CurrentNode);
return new BoolVec3VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec4VariableNode",
[]() -> Node* {
return new Vec4VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec4VariableNode& NodeToCopy = static_cast<const Vec4VariableNode&>(CurrentNode);
return new Vec4VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec4VariableNode",
[]() -> Node* {
return new BoolVec4VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec4VariableNode& NodeToCopy = static_cast<const BoolVec4VariableNode&>(CurrentNode);
return new BoolVec4VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BranchNode",
[]() -> Node* {
return new BranchNode();
},
[](const Node& CurrentNode) -> Node* {
const BranchNode& NodeToCopy = static_cast<const BranchNode&>(CurrentNode);
return new BranchNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LoopNode",
[]() -> Node* {
return new LoopNode();
},
[](const Node& CurrentNode) -> Node* {
const LoopNode& NodeToCopy = static_cast<const LoopNode&>(CurrentNode);
return new LoopNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("SequenceNode",
[]() -> Node* {
return new SequenceNode();
},
[](const Node& CurrentNode) -> Node* {
const SequenceNode& NodeToCopy = static_cast<const SequenceNode&>(CurrentNode);
return new SequenceNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("WhileLoopNode",
[]() -> Node* {
return new WhileLoopNode();
},
[](const Node& CurrentNode) -> Node* {
const WhileLoopNode& NodeToCopy = static_cast<const WhileLoopNode&>(CurrentNode);
return new WhileLoopNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BaseArithmeticOperatorNode",
[]() -> Node* {
return new BaseArithmeticOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseArithmeticOperatorNode& NodeToCopy = static_cast<const BaseArithmeticOperatorNode&>(CurrentNode);
return new BaseArithmeticOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticAddNode",
[]() -> Node* {
return new ArithmeticAddNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticAddNode& NodeToCopy = static_cast<const ArithmeticAddNode&>(CurrentNode);
return new ArithmeticAddNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticSubtractNode",
[]() -> Node* {
return new ArithmeticSubtractNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticSubtractNode& NodeToCopy = static_cast<const ArithmeticSubtractNode&>(CurrentNode);
return new ArithmeticSubtractNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticMultiplyNode",
[]() -> Node* {
return new ArithmeticMultiplyNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticMultiplyNode& NodeToCopy = static_cast<const ArithmeticMultiplyNode&>(CurrentNode);
return new ArithmeticMultiplyNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticDivideNode",
[]() -> Node* {
return new ArithmeticDivideNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticDivideNode& NodeToCopy = static_cast<const ArithmeticDivideNode&>(CurrentNode);
return new ArithmeticDivideNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticPowerNode",
[]() -> Node* {
return new ArithmeticPowerNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticPowerNode& NodeToCopy = static_cast<const ArithmeticPowerNode&>(CurrentNode);
return new ArithmeticPowerNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticModulusNode",
[]() -> Node* {
return new ArithmeticModulusNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticModulusNode& NodeToCopy = static_cast<const ArithmeticModulusNode&>(CurrentNode);
return new ArithmeticModulusNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BaseComparisonOperatorNode",
[]() -> Node* {
return new BaseComparisonOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseComparisonOperatorNode& NodeToCopy = static_cast<const BaseComparisonOperatorNode&>(CurrentNode);
return new BaseComparisonOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("EqualNode",
[]() -> Node* {
return new EqualNode();
},
[](const Node& CurrentNode) -> Node* {
const EqualNode& NodeToCopy = static_cast<const EqualNode&>(CurrentNode);
return new EqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("NotEqualNode",
[]() -> Node* {
return new NotEqualNode();
},
[](const Node& CurrentNode) -> Node* {
const NotEqualNode& NodeToCopy = static_cast<const NotEqualNode&>(CurrentNode);
return new NotEqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LessThanNode",
[]() -> Node* {
return new LessThanNode();
},
[](const Node& CurrentNode) -> Node* {
const LessThanNode& NodeToCopy = static_cast<const LessThanNode&>(CurrentNode);
return new LessThanNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LessThanOrEqualNode",
[]() -> Node* {
return new LessThanOrEqualNode();
},
[](const Node& CurrentNode) -> Node* {
const LessThanOrEqualNode& NodeToCopy = static_cast<const LessThanOrEqualNode&>(CurrentNode);
return new LessThanOrEqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("GreaterThanNode",
[]() -> Node* {
return new GreaterThanNode();
},
[](const Node& CurrentNode) -> Node* {
const GreaterThanNode& NodeToCopy = static_cast<const GreaterThanNode&>(CurrentNode);
return new GreaterThanNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("GreaterThanOrEqualNode",
[]() -> Node* {
return new GreaterThanOrEqualNode();
},
[](const Node& CurrentNode) -> Node* {
const GreaterThanOrEqualNode& NodeToCopy = static_cast<const GreaterThanOrEqualNode&>(CurrentNode);
return new GreaterThanOrEqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BaseLogicalOperatorNode",
[]() -> Node* {
return new BaseLogicalOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseLogicalOperatorNode& NodeToCopy = static_cast<const BaseLogicalOperatorNode&>(CurrentNode);
return new BaseLogicalOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalANDOperatorNode",
[]() -> Node* {
return new LogicalANDOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalANDOperatorNode& NodeToCopy = static_cast<const LogicalANDOperatorNode&>(CurrentNode);
return new LogicalANDOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalOROperatorNode",
[]() -> Node* {
return new LogicalOROperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalOROperatorNode& NodeToCopy = static_cast<const LogicalOROperatorNode&>(CurrentNode);
return new LogicalOROperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalXOROperatorNode",
[]() -> Node* {
return new LogicalXOROperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalXOROperatorNode& NodeToCopy = static_cast<const LogicalXOROperatorNode&>(CurrentNode);
return new LogicalXOROperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalNOTOperatorNode",
[]() -> Node* {
return new LogicalNOTOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalNOTOperatorNode& NodeToCopy = static_cast<const LogicalNOTOperatorNode&>(CurrentNode);
return new LogicalNOTOperatorNode(NodeToCopy);
}
);
}
#endif
NodeSystem::NodeSystem()
{
#ifdef VISUAL_NODE_SYSTEM_BUILD_STANDARD_NODES
RegisterStandardNodes();
#endif
}
NodeSystem::~NodeSystem() {}
#include "VersionInfo/VISUAL_NODE_SYSTEM_Version.h"
#include "VersionInfo/FEVersionInfo.h"
FE_DEFINE_VERSION_INFO(VISUAL_NODE_SYSTEM_)
std::string NodeSystem::GetVersion()
{
return GetVISUAL_NODE_SYSTEM_VersionInfo().GetVersion();
}
std::string NodeSystem::GetFullVersion()
{
return "Visual Node System " + GetVISUAL_NODE_SYSTEM_VersionInfo().GetFullVersionString();
}
void NodeSystem::Initialize(bool bTestMode)
{
NODE_CORE.bIsInTestMode = bTestMode;
NODE_CORE.InitializeFonts();
#ifdef VISUAL_NODE_SYSTEM_BUILD_STANDARD_NODES
AssociateSocketTypeToColor("EXECUTE", ImColor(255, 255, 255));
AssociateSocketTypeToColor("BOOL", ImColor(148, 0, 0));
AssociateSocketTypeToColor("INT", ImColor(30, 221, 170));
AssociateSocketTypeToColor("FLOAT", ImColor(56, 210, 0));
AssociateSocketTypeToColor("VEC2", ImColor(244, 193, 34));
AssociateSocketTypeToColor("BVEC2", ImColor(125, 62, 11));
AssociateSocketTypeToColor("VEC3", ImColor(244, 193, 34));
AssociateSocketTypeToColor("BVEC3", ImColor(125, 62, 11));
AssociateSocketTypeToColor("VEC4", ImColor(244, 193, 34));
AssociateSocketTypeToColor("BVEC4", ImColor(125, 62, 11));
#endif
}
NodeArea* NodeSystem::CreateNodeArea()
{
CreatedAreas.push_back(new NodeArea());
return CreatedAreas.back();
}
void NodeSystem::DeleteNodeArea(const NodeArea* NodeArea)
{
for (size_t i = 0; i < CreatedAreas.size(); i++)
{
if (CreatedAreas[i] == NodeArea)
{
delete CreatedAreas[i];
CreatedAreas.erase(CreatedAreas.begin() + i, CreatedAreas.begin() + i + 1);
return;
}
}
}
void NodeSystem::MoveNodesTo(NodeArea* SourceNodeArea, NodeArea* TargetNodeArea, const bool SelectMovedNodes)
{
if (SourceNodeArea == nullptr || TargetNodeArea == nullptr)
return;
for (size_t i = 0; i < SourceNodeArea->Nodes.size(); i++)
{
TargetNodeArea->AddNode(SourceNodeArea->Nodes[i]);
}
const size_t SourceNodeCount = SourceNodeArea->Nodes.size();
SourceNodeArea->Nodes.clear();
for (size_t i = 0; i < SourceNodeArea->Connections.size(); i++)
{
TargetNodeArea->Connections.push_back(SourceNodeArea->Connections[i]);
}
SourceNodeArea->Connections.clear();
SourceNodeArea->Clear();
// Select moved nodes.
if (SelectMovedNodes)
{
TargetNodeArea->SelectedNodes.clear();
for (size_t i = TargetNodeArea->Nodes.size() - SourceNodeCount; i < TargetNodeArea->Nodes.size(); i++)
{
TargetNodeArea->SelectedNodes.push_back(TargetNodeArea->Nodes[i]);
}
}
}
std::vector<std::pair<std::string, ImColor>> NodeSystem::GetAssociationsOfSocketTypeToColor(std::string SocketType, ImColor Color)
{
std::vector<std::pair<std::string, ImColor>> Result;
auto iterator = NodeSocket::SocketTypeToColorAssociations.begin();
while (iterator != NodeSocket::SocketTypeToColorAssociations.end())
{
Result.push_back(std::make_pair(iterator->first, iterator->second));
iterator++;
}
return Result;
}
void NodeSystem::AssociateSocketTypeToColor(std::string SocketType, ImColor Color)
{
NodeSocket::SocketTypeToColorAssociations[SocketType] = Color;
}